ParticleTex

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ParticleTex - Beispiel[Bearbeiten]

Die Textur \Resourcen\Paralles\SysSmokeFire.dds gilt als Standardtextur für Rauch und Feuer. Daher (auch zum Kopieren) im folgenden die Werte für diese Textur:

SysSmokeFire - Standard-Textur für Rauch und Feuer







Definition für Rauch, Wasser, Schüttgut, Staub. Hinweis: diese Definitionen nicht verändern!
[Model_ParticleTex]
TexName = SysSmokeFire
TexUV1 = 0.000244,0.0,0.062256,1.0,1.0
TexUV2 = 0.062744,0.0,0.124756,1.0,1.0
TexUV3 = 0.125244,0.0,0.187256,1.0,1.0
TexUV4 = 0.187744,0.0,0.249756,1.0,1.0
TexUV5 = 0.250244,0.0,0.312256,1.0,1.0
TexUV6 = 0.312744,0.0,0.374756,1.0,1.0
TexUV7 = 0.375244,0.0,0.437256,1.0,1.0
TexUV8 = 0.437744,0.0,0.499756,1.0,1.0
TexUV9 = 0.500244,0.0,0.562256,1.0,1.0
TexUV10 = 0.562744,0.0,0.624756,1.0,1.0
TexUV11 = 0.625244,0.0,0.687256,1.0,1.0
TexUV12 = 0.687744,0.0,0.749756,1.0,1.0
TexUV13 = 0.750244,0.0,0.812256,1.0,1.0
TexUV14 = 0.812744,0.0,0.874756,1.0,1.0
TexUV15 = 0.875244,0.0,0.937256,1.0,1.0 optional, da keine Textur enthalten
TexUV16 = 0.937744,0.0,0.999756,1.0,1.0 optional, da keine Textur enthalten

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