ParticleTex
ParticleTex - Beispiel[Bearbeiten]
Die Textur \Resourcen\Paralles\SysSmokeFire.dds gilt als Standardtextur für Rauch und Feuer. Daher (auch zum Kopieren) im folgenden die Werte für diese Textur:
Definition für Rauch, Wasser, Schüttgut, Staub. Hinweis: diese Definitionen nicht verändern! | ||
[Model_ParticleTex] | ||
TexName | = SysSmokeFire | |
TexUV1 | = 0.000244,0.0,0.062256,1.0,1.0 | |
TexUV2 | = 0.062744,0.0,0.124756,1.0,1.0 | |
TexUV3 | = 0.125244,0.0,0.187256,1.0,1.0 | |
TexUV4 | = 0.187744,0.0,0.249756,1.0,1.0 | |
TexUV5 | = 0.250244,0.0,0.312256,1.0,1.0 | |
TexUV6 | = 0.312744,0.0,0.374756,1.0,1.0 | |
TexUV7 | = 0.375244,0.0,0.437256,1.0,1.0 | |
TexUV8 | = 0.437744,0.0,0.499756,1.0,1.0 | |
TexUV9 | = 0.500244,0.0,0.562256,1.0,1.0 | |
TexUV10 | = 0.562744,0.0,0.624756,1.0,1.0 | |
TexUV11 | = 0.625244,0.0,0.687256,1.0,1.0 | |
TexUV12 | = 0.687744,0.0,0.749756,1.0,1.0 | |
TexUV13 | = 0.750244,0.0,0.812256,1.0,1.0 | |
TexUV14 | = 0.812744,0.0,0.874756,1.0,1.0 | |
TexUV15 | = 0.875244,0.0,0.937256,1.0,1.0 | optional, da keine Textur enthalten |
TexUV16 | = 0.937744,0.0,0.999756,1.0,1.0 | optional, da keine Textur enthalten |